Sunday, November 04, 2007

Surface Computing

Here comes the next generation of computer. A generation where a computer won't become a computer like we used to use, where there will be no mouse and no keyboard connected.
So, you ask, what will we use to communicate with the computer?

Touch!

Ever wanted to use a computer in which the whole screen is also the user interface?
Starting from Jeff Han presentation about his invention in 2006 TED in Monterey, California.







to the recent Microsoft' Surface which was announced in May 29 2007.

"Surface turns an ordinary tabletop into a vibrant, dynamic surface that provides effortless interaction with all forms of digital content through natural gestures, touch and physical objects. Beginning at the end of this year, consumers will be able to interact with Surface in hotels, retail establishments, restaurants and public entertainment venues.
The intuitive user interface works without a traditional mouse or keyboard, allowing people to interact with content and information on their own or collaboratively with their friends and families, just like in the real world. Surface is a 30-inch display in a table-like form factor that small groups can use at the same time. From digital finger painting to a virtual concierge, Surface brings natural interaction to the digital world in a new and exciting way
. "

Surface feature 4 key attributes:
•Direct interaction. Users can actually “grab” digital information with their hands, interacting with content by touch and gesture, without the use of a mouse or keyboard.
•Multi-touch. Surface computing recognizes many points of contact simultaneously, not just from one finger like a typical touch-screen, but up to dozens of items at once.
•Multi-user. The horizontal form factor makes it easy for several people to gather around surface computers together, providing a collaborative, face-to-face computing experience.
•Object recognition. Users can place physical objects on the surface to trigger different types of digital responses, including the transfer of digital content.